The Elder Scrolls Online Beta Signups Open, New Trailer Released

Following the announcement of the game last year every single Elder Scrolls fan (and there’s plenty of us) is eagerly awaiting for all sorts of juicy details about the game, and today we definitely have one worthy of your attention. Bethesda has officially started accepting sign-ups for beta testing!

You can find the beta signup form on the official website here. Your will need to provide your personal details, potential guild information, Elder Scrolls and other MMORPGs you have played before, your play-style, your preferred in-game activities (crafting, PvP, PvE, role playing, lore, …), and of course your DxDiag file. If you’re not familiar with the latter don’t worry as a short guide is provided on the website.

The more information your provide on the sign-up page the higher your chances are of getting into the beta testing, so I recommend you dazzle them with your gaming experience. Chances are there will be hundreds of thousands of beta applications and only a few thousand of them will get into the game.

Elder Scrolls Alliances Cinematic Trailer

To celebrate the announcement Bethesda also released a mind-blowing cinematic trailer called “The Alliances”. If that doesn’t get your blood pumping then I don’t know what will.

What do you think of the trailer? Post in the comment below, we’d love to hear your thoughts. Also, have you signed up for the beta or will you patiently wait for the game to be more complete?

Posted in News, Videos | Tagged , , , , | Leave a comment

Introduction to Elder Scrolls Online: First Gameplay Footage Revealed

Zenimax Online released the first trailer today that shows off actual gameplay from their super-anticipated The Elder Scrolls Online game. The development team talks about the game’s systems, classes, races, PvP, level cap (50), end-game content like dungeons and bosses, and more.

Since all early previews and mentions of the game were met with skepticism by long-time Elder Scrolls fans, it’s nice to see that the game is shaping out to be really good. It’s definitely far too early to tell but the might strike a good balance between taking everything that’s good about Morrowind, Oblivion and Skyrim and put it in an online setting where we can enjoy it with our friends. Seriously, how many times did you want to play Skyrim with someone else? Hopefully when TESO gets released you’ll be able to.

Until then stay tuned to our site for more updates and previews of The Elder Scrolls Online.

Posted in Videos | Tagged , , , , , , , , | Leave a comment

Elder Scrolls Launching With a Subscription Fee?

The Elder Scrolls Online screenshot

It’s still far too early to get confirmed details about many things concerning The Elder Scrolls Online, and one of those is whether or not the game will have a subscription fee or be free to play. One analyst named Nicholas Lovell (founder of Gamebrief) is convinced we’ll have to pay a monthly fee to play TES.

The reasoning behind it is that since the game’s development started way back in 2007 when pay-to-play games were at their peak The Elder Scrolls will adopt the same business model.

“It is conceivable that Bethesda will launch with a subscription service to attract the early adopters, because that is the model they understand.”

Dozens of MMORPGs switched to freemium over the past couple of years, many of which used to have monthly subscriptions. For games such as Age of Conan it worked great and saved the game from the brink of shutting down. Even Star Wars: The Old Republic, a fairly recently launched MMORPG is struggling to keep subscription numbers up, and an upcoming switch to F2P wouldn’t surprise me.

Lovell does believe that The Elder Scrolls Online will launch with a monthly fee but will eventually switch to F2P:

“It is conceivable that Bethesda will launch with a subscription service to attract the early adopters, because that is the model they understand.”

“They will switch to free-to-play later, in the same way that many iOS games go from paid to freemium over their lifetime,”

It does in fact make sense. Considering the insane popularity of previous The Elder Scrolls titles and especially Skyrim, many players will be jumping on the bandwagon and play this game. If many of the players end up being disappointed in the game, switching to free to play is a logical choice.

We barely know anything about TESO currently and this is just speculation, but I’m sure we’re all crossing our fingers that ZeniMax can make one amazing game worth playing, regardless of the price.

Posted in Game Info | 2 Comments

The Elder Scrolls Online – Leaked Info So Far

The Elder Scrolls Online: Gameinformer CoverThere’s plenty of details about The Elder Scrolls Online revealed in June’s issue of Gameinformer. Below is a summary all currently known game information so be sure to take a look at it.

  • Releasing 2013 for PC/Mac
  • Developed by ZeniMax Online Studios
  • MMORPG
  • 250 Person Team
  • Started development in 2007
  • “This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?”
  • The game is fully voice acted
  • Third person perspective
  • The game uses a hotbar/actionbar to activate skills like other traditional MMOs
  • Visually it looks like other Hero Engine MMOs like SWTOR
  • The general art style is kind of like RIFT or Everquest 2
  • You can’t be a werewolf or vampire
  • Crafting, alchemy, and soul stones will exist in an unrevealed form
  • There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, “whose sphere of influence extends to the dream world and the nightmares of mortals”, along with some unnamed others
  • Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
  • Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
  • Radiant AI will not be present
  • There will be mounts, but no flying mounts
  • Fast travel exists in the game in the form of wayshrines, which are also your resurrection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
  • There most likely won’t be dragons
  • Sneaking will be in the game, but how it is implemented is undecided
  • They’re not talking about pets right now
  • There will be no player housing
  • There will be no NPC romances or marriage
  • “It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players.”
  • Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
  • “Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent.”
  • As an example, Windhelm is fully implemented, but Winterhold and the mages’ college won’t be in at launch.
  • There are three player factions:
    • Ebonheart Pact: The Nords, Dunmer, and Argoninans
    • Aldmeri Dominion: Altmer, Bosmer, and Khajit
    • Daggerfall Covenant: Bretons, Redguard, and Orcs
  • “Recreateing the freedom Elder Scrolls players expect within the World of Warcraft style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world.”
  • As such, the game uses a hubless design
  • For example, you don’t necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
  • However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
  • Not all quests will have NPCs that indicate where they are
  • The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it “around the core fantasy presented by traditional Elder Scrolls games” such as traveling around and righting wrongs or seeking riches
  • The game world is very large relative to Skyrim
  • You can explore almost anything you can see
  • the game is set 1000 years in the past
  • You can’t master every discipline
  • The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
  • But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn’s back
  • Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you’re fighting Molag Bal to get your soul back from him
  • Hitting the level cap takes about 120 hours
  • Each faction has their own leveling content
  • An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a “standard MMO kill and collection quest” to stop ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what’s going on, and the ghost tells you to wear her dead husband’s armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man’s wife or to pursue the Werewolf leader. ZeniMax chooses to save the man’s wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don’t actually need to do this quest before fighting the werewolf leader if you don’t want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
  • The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven’t, essentially the entire zone is a giant PvP area will all sorts of points of interest.
  • The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
  • When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
  • The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
  • There is also balanced PvP for people who prefer eSports
  • The game will also have high end public dungeons: public dungeons are essentially instances that aren’t actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
  • There are standard instanced dungeons as well
  • Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you’re out of combat
  • The number of skills is equal to (paraphrase) “a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot”.
  • The ultimate is used once you gain enough finesse, which is earned by doing well in combat
  • You also get a bonus loot chest if you’re soloing and max your finesse, and you can also build finesse by comboing with other players, for example:
    • A rogue can put oil on the ground that a mage can set on fire
    • A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
    • If you’ve seen Guild Wars 2 videos, the above will seem familiar
    • You can’t combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can’t set it on fire
  • The Thieves Guild and Dark Brotherhood will be presented, but in what form isn’t detailed as their content is hard to recreate in an MMO setting
  • NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
  • They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
  • The claim was not demo’ed to Game Informer
  • You destroy dark anchors to gain reputation with the Fighter’s Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter’s Guild, and eventually nets you rewards like new skills and abilities.
  • The combat model will not be real time due to latency
  • The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
  • Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
  • Stamina also applies to PvP, so stamina management (and wearing down your enemy’s stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
  • ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
  • However, healing is still a big part of the game
  • There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

You can also take a look at the screenshots and concept art pages to get a feel of the game’s graphics and art style.

That’s it for now. So, what are your thoughts? Are you happy with the way The Elder Scrolls is going with it’s MMORPG?

Posted in Game Info, News | Tagged , , , , , , , , , , , , , , , , , , | 7 Comments

The Elder Scrolls Online Announcement Trailer

Following the announcement of The Elder Scrolls Online the game’s official announcement trailer has been revealed as well. While the trailer itself doesn’t show any gameplay or details about the game, it’s still worth a look.

Posted in Videos | Tagged , | Leave a comment